Create Dice Game pt 5

Now that we have a game object we need to update all of our existing functions and modify our resolveDice() function so that it doesn’t loop. Here is the new resolveDice() function.

function resolveDice(game) {
  // this function needs to return whether it is a win a loss or a roll again
  // this function will take a dice total and the point if point is undefined the it is the first roll otherwise it is not the first roll
  // The come out roll comes next. 
  let roll = game.currentDiceResult;
  //let rollCount;
  let point = game.point;
  //roll = sumDice(rollDice(2,6));
  //rollCount++;
  //console.log(roll);
  //console.log(rollCount);
  // This is the game’s first roll and it could end the game if it is a 7, 11, 2, 3 or 12.
  //  The shooter and any other player who bet in favor of the shooter win the game if a 7 or 11 is rolled. 
  if (point == undefined) { //isFirstRoll = true
    if (roll == 7 || roll == 11) {return console.log('win');}
  //  If a 2, 3 or 12 come up when the dice are rolled the shooter and other players who bet for him lose.
    if (roll == 2  || roll == 3  || roll == 12 ) { return console.log('lose');}
    else {
      // A Point number, which is a number other than those mentioned above, must be set up. 
      setPoint(game);
    } 
} else {
  // So if the come out roll is not any of those numbers listed above that number will be designated as the point number.
  if (roll == 7) {
    //  The 7 is referred to an “Out 7” and once the shooter gets this before rolling the point he loses the game.
    return console.log('lose');
    // The shooter loses if the 7 comes up and wins if the Point is rolled. 
  } else if (roll == point) {
    // The roll is next and the goal is for the shooter to roll the number identified as the point before he rolls a 7.
    return console.log('win');
  } 
}

Next I need to handle setting the bet and resolving the bet, then work on a game controller. And finally create a web UI.

Here is the recording of this coding session: